- Games
- World of Warships

Nine modified destroyers in a brand new four-team game mode, an array of post-apocalyptic camouflages, and enclosing Wall of Fire that forces close-quarters brawls.
Post-apocalypse now! Can you survive the fight between four teams?
Welcome to the post-apocalypse—a land of scavengers, crawling the desolate ruins of a once flourishing civilization, now a war zone that’s home to the warships of those unfortunate enough to survive the cataclysm.
The new themed Port ruthlessly and effectively drags players into the event's atmosphere. You'll find yourself surrounded by the ruins of a world on its knees in the aftermath of a global catastrophe: abandoned skyscrapers, motionless trains, and devastated factories. Among the ruins, survivors fight for their most cherished resource, the means to make them the alpha predators of this broken world—Fuel Tokens.
Octopus: Low-detectability ships, armed with powerful torpedoes that are capable of pulverizing everyone who dares to stand in their way. Their main guns function in a similar way to secondary batteries, and are operated by a form of artificial intelligence that was passed to us from the great ancients. It's noteworthy though, that the main battery is not the Octopuses’ best card.
Moray Eel: Maneuverable steel monsters! Ships of this class will ideally suit fans of aggressive close quarters brawls. Their major advantage is their maneuverability, combined with powerful propulsion. Their devastating main guns are operated by artificial intelligence, while their torpedoes deal moderate damage and are quite slow.
Barracuda: Those that glide swiftly through the waves on the wings of scorched winds! Expect high speeds, direct control over their main battery guns, and torpedoes with moderate characteristics.
You’ll need to earn 7,500 base XP to access the second ship of each class, while unlocking the third ship will require an additional 12,500 base XP.
Each ship comes with a 19-skill point Commander. Take note that the skills a Commander can learn are limited due to the specifics of their ships and game mode. You can assign them to any special ships without the requirement of retraining, and also reset their skills for doubloons or Commander Elite XP. We remind you that any XP earned by a Commander with 19 skill points is immediately converted into Commander Elite XP. You can use this for retraining, specialization changes, and skill resetting for any of your other Commanders.
Each following destroyer in a class is better than the previous one in terms of their specifications. Do you want to unlock the full potential of the Octopuses' torpedoes, get the best out of the Moray Eels' maneuverability and engine power, and unleash all the power of the Barracudas' main battery? Then reach the third ship in each class and play on all of them!
Please note that each following ship in a class requires more resources to service. You'll need a lot of credits to enjoy the power of the top ships in the Rogue Wave event.
All players who have unlocked access to combat missions and challenges in their Service Record can participate in Savage Battles. Newcomers in World of Warships will need to play 70 battles in any available game mode to unlock this.
The objective in this game mode is very simple—a team of three players needs to destroy three opposing teams. You can fight either in a Division or solo. Be vigilant and don't take any unnecessary risks, as only true survivors will win the battle.
Matches start on the outskirts of a ruined city. Your ship won’t have any charges for her consumables at the beginning. Similar to “Arms Race”, you'll obtain them in battle by activating bonus areas. Either:
The entire team receives the consumable charge.
Apart from harsh conditions and a shortage of resources, the planet is plagued by Wild Fire that encompasses the battle area. The safe zone begins to shrink 1 minute into the battle. By the end of the match, only a small portion of the map will remain safe. Be careful: ships gradually lose HP while they remain engulfed in Wild Fire.
Win a battle and survive to receive a special achievement!
Friendly fire is inactive in this mode, as well as magazine detonation and the ability to disable modules.
The Savage Battle mode is only available in Update 0.8.5.
The rules of Rogue Wave are similar to those of the previous in-game events: there is one Stage consisting of four Directives, with each Directive containing up to eleven missions. A new Directive will unlock each week. You can start progressing through the next Directive only if you've completed the necessary number of tasks in the previous one.
Missions can be completed in Operations, Random and Co-op Battles, as well as in Ranked Sprint, Clan Brawl, and Savage Battles. Detailed data on missions can be found in the game client.
Ends: Mon. 22 Jul. 06:00 CEST (UTC+2)
Time and date of activation for the second, third, and fourth Directives: July 1, 8, and 15 at 08:00 CEST.
For completing missions and Directives, you'll receive various in-game items, new expendable camouflages, and many other things:
If you already have Hill in your Port, you'll receive the full price of the ship in doubloons as compensation.
Completing the fourth Directive grants you access to the Hall of Fame. There, you’ll be able to cross swords with the best players in the game! Rewards will be issued to every Commander who scores at least one point in accordance with the special Hall of Fame rules.
After a week's results are summed up, you can get an even bigger reward if you find yourself among the top 50%, 25%, 10%, or 5% best players.
Top 5% best players | 1x Premium Rogue Wave container |
Top 5–10% best players | 1x Rogue Wave container |
Top 10–25% best players | 5x Post-Apocalypse camouflage patterns |
Top 25–50% best players | 5x Brilliant Ray camouflage patterns |
Players who earn at least 1 point in accordance with the Hall of Fame rules | 5x Blue Lagoon camouflage patterns |
The 100 best players will be awarded a special achievement.
For more details, check out the rules for crediting Hall of Fame points that are available in the game client.
IX Benham is an American Tier IX destroyer, the head ship of a class comprising 10 destroyers. This destroyer has a clear-cut specialization—torpedoes. She carries 16 of them—a record number for her tier—and trademark American smoke.
In total, you can earn 850 tokens throughout the Update. Read the news article about combat missions for details. Fuel Tokens can only be earned in Update 0.8.5. With the release of Update 0.8.7, Fuel Tokens will be converted into credits at a rate of 1:22,500.
You can receive each permanent camouflage from the container only once per account.
If you prefer not to rely on luck and are drawn to the post-apocalyptic setting, you can always get special permanent camouflages as a keepsake for the following Tier X destroyers: X Z-52,
X Shimakaze,
X Daring,
X Yueyang,
X Gearing,
X Grozovoi,
X Harugumo, and
X Khabarovsk. They can be purchased for doubloons on the Camouflage tab of the Exterior section or in the Armory's dedicated "Rogue Wave” tab. Themed Commanders can also be found there, available in exchange for credits.
If, for any reason, the Rogue Wave event and the whole post-apocalyptic theme isn’t your cup of tea, you can disable the display of camouflages and unique Commanders in the ship carousel filter. To do this, you need to uncheck the Rogue Wave box in the Special Ships section.
Enter the game from June 28 to July 12 to gain access to the Rogue Wave Daily Shipments. After you enter the game for the first time, you'll have 14 days to obtain up to 10 rewards—with one dropped per day. Thus, you can skip 4 days out of two weeks, and still be able to get all the valuable rewards!
Intense battles in an unusual format await, Captain! Join the fight for Fuel Tokens in a post-apocalyptic world!
Comments
(0)No comments. Be the first one and write a comment!